2 hours to master RxSwift — Part 2: Core conceptsIn the example of previous article: 2 hours to master RxSwift — Part 1, we probably saw some code such as subscribe without any…Mar 14, 2023Mar 14, 2023
UIKit vs. SwiftUI — A general discussionUIKit and SwiftUI are two different frameworks for building user interfaces on Apple platforms.Feb 27, 2023Feb 27, 2023
Certificate pinning and Public key pinning in KotlinWith the last article ( Certificate pinning and Public key pinning), we know the concept of Certificate pinning and Public key pinning, and…Feb 24, 2023Feb 24, 2023
Introduction to Shader in UnityMany of us have heard or even used Shader in the Unity game, so in the next coming few weeks, we will go through few hot topics on the…Feb 22, 2023Feb 22, 2023
Download image from URL in KotlinIn Android, we can get the image from synchronously and asynchronously, but it is more common to see in the later.Feb 20, 2023Feb 20, 2023
Methods in MonoBehaviour and execution orderIn Unity, MonoBehaviour is a class that you can use to extend the functionality of a game object. When you attach a script derived from…Feb 19, 2023Feb 19, 2023
Sort custom objects by property in SwiftMany of us have met the situation that we have an array/list of custom objects, and we want them can be sorted in a specific order. For…Feb 17, 2023Feb 17, 2023
Published inHacking With Unity[System.Serializable] in Unity[System.Serializable] is a C# attribute that can be applied to a class, struct, or field to indicate that it can be serialized by Unity's…Feb 17, 2023Feb 17, 2023