Needone App2 hours to master RxSwift — Part 2: Core conceptsIn the example of previous article: 2 hours to master RxSwift — Part 1, we probably saw some code such as subscribe without any…4 min read·Mar 14, 2023----
Needone AppUIKit vs. SwiftUI — A general discussionUIKit and SwiftUI are two different frameworks for building user interfaces on Apple platforms.3 min read·Feb 27, 2023----
Needone AppCertificate pinning and Public key pinning in KotlinWith the last article ( Certificate pinning and Public key pinning), we know the concept of Certificate pinning and Public key pinning, and…2 min read·Feb 24, 2023----
Needone AppIntroduction to Shader in UnityMany of us have heard or even used Shader in the Unity game, so in the next coming few weeks, we will go through few hot topics on the…5 min read·Feb 22, 2023----
Needone AppDownload image from URL in KotlinIn Android, we can get the image from synchronously and asynchronously, but it is more common to see in the later.2 min read·Feb 20, 2023----
Needone AppMethods in MonoBehaviour and execution orderIn Unity, MonoBehaviour is a class that you can use to extend the functionality of a game object. When you attach a script derived from…2 min read·Feb 19, 2023----
Needone AppSort custom objects by property in SwiftMany of us have met the situation that we have an array/list of custom objects, and we want them can be sorted in a specific order. For…2 min read·Feb 17, 2023----
Needone AppinHacking With Unity[System.Serializable] in Unity[System.Serializable] is a C# attribute that can be applied to a class, struct, or field to indicate that it can be serialized by Unity's…2 min read·Feb 17, 2023----