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Apr 12

2 hours to master RxSwift — Part 7: RXSwift with MVVM

Model-View-ViewModel is a software architectural pattern that is commonly used in the mobile development. It isolates the data and views by introducing the intermediary layer named viewModel. Here is the workflow diagram of the MVVM. Model: Model represent the objects we will use. For example, we need to fetch the…

Programming

3 min read

2 hours to master RxSwift — Part 7: RXSwift with MVVM
2 hours to master RxSwift — Part 7: RXSwift with MVVM
Programming

3 min read


Mar 14

2 hours to master RxSwift — Part 2: Core concepts

In the example of previous article: 2 hours to master RxSwift — Part 1, we probably saw some code such as subscribe without any explanation, we will go through some key concepts and principles on the RxSwift. Observable Observable is core concept in RxSwift. In RxSwift, an Observable is a sequence…

Swift

4 min read

2 hours to master RxSwift — Part 2: Core concepts
2 hours to master RxSwift — Part 2: Core concepts
Swift

4 min read


Mar 13

2 hours to master RxSwift — Part 1

About this series This series is to help people to get started with RxSwift easily with straight forward examples, plain explanation. And YES, if you would like to spend 2 hours with a bit efforts, I am quite confident you will master the RxSwift from zero to hero. This is the part 1…

Rxswift

5 min read

2 hours to master RxSwift — Part 1
2 hours to master RxSwift — Part 1
Rxswift

5 min read


Feb 27

UIKit vs. SwiftUI — A general discussion

UIKit and SwiftUI are two different frameworks for building user interfaces on Apple platforms. UIKit UIKit is the older of the two frameworks, and has been around since the early days of iOS development. It is a mature and powerful framework that provides a wide range of tools and APIs for…

Uikit

3 min read

UIKit vs. SwiftUI — A general discussion
UIKit vs. SwiftUI — A general discussion
Uikit

3 min read


Feb 24

Certificate pinning and Public key pinning in Kotlin

With the last article ( Certificate pinning and Public key pinning), we know the concept of Certificate pinning and Public key pinning, and how to implement them in iOS. This article will demonstrate how to implement them in Kotlin. Implement certificate pinning Certificate pinning is a security technique that involves associating a specific…

Kotlin

2 min read

Certificate pinning and Public key pinning in Kotlin
Certificate pinning and Public key pinning in Kotlin
Kotlin

2 min read


Feb 22

Introduction to Shader in Unity

Many of us have heard or even used Shader in the Unity game, so in the next coming few weeks, we will go through few hot topics on the Shader. …

Unity

5 min read

Introduction to Shader in Unity
Introduction to Shader in Unity
Unity

5 min read


Feb 20

Download image from URL in Kotlin

In Android, we can get the image from synchronously and asynchronously, but it is more common to see in the later. Download image synchronously To download an image from a URL in Kotlin, you can use the URL class and the readBytes function from the kotlin.io library. The URL class represents a uniform…

Kotlin

2 min read

Download image from URL in Kotlin
Download image from URL in Kotlin
Kotlin

2 min read


Feb 19

Methods in MonoBehaviour and execution order

In Unity, MonoBehaviour is a class that you can use to extend the functionality of a game object. When you attach a script derived from MonoBehaviour to a game object, several methods in the script are automatically executed by Unity in a specific order. Here’s the order of execution for…

Unity

2 min read

Methods in MonoBehaviour and execution order
Methods in MonoBehaviour and execution order
Unity

2 min read


Feb 17

Sort custom objects by property in Swift

Many of us have met the situation that we have an array/list of custom objects, and we want them can be sorted in a specific order. For example, we are have a group of people, and we want to sort the whole array by the person’s age. struct Person {…

Swift

2 min read

Sort custom objects by property in Swift
Sort custom objects by property in Swift
Swift

2 min read


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Hacking With Unity

·Feb 17

[System.Serializable] in Unity

[System.Serializable] is a C# attribute that can be applied to a class, struct, or field to indicate that it can be serialized by Unity's serialization system. By doing which will allow developer to save data locally (or remotely via API) , and reload later. Here's a simple example of how…

Unity

2 min read

[System.Serializable] in Unity
[System.Serializable] in Unity
Unity

2 min read

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